Vladislav Krilev
23 years / Prague / Contract or Full-time
I’m a middle-level game developer, specializing in software architecture, code optimization, and game mechanics. With hands-on experience in Unreal Engine and C++, I’ve worked on a variety of projects.
Currently, I lead a department focused on the project, where I create the software architecture, features design and streamline workflows for the Builder Ecosystem. This system allows players to build their dream worlds in the VR metaverse in real-time.
My strengths are creativity, problem-solving, and continually improving my technical skills. I’m passionate about contributing to Game and XR studios.
My Services
Game Development
with C++ and Blueprints on Unreal Engine 4 & 5
Software architecture
I provide architecture solutions based on target technical & UX requirements.
Code Optimization
Creating and implementing optimized algorithms for runtime execution
Vision
Developing strategic roadmaps and aligning technical and creative goals to ensure long-term success