Vladislav Krilev

25  years / Prague / Contract or Full-time

I am a Game Engineer with a strong focus on software architecture, Unreal Engine (C++), and game systems design. I specialize in building scalable, production-ready systems and gameplay mechanics, combining engine-level knowledge with hands-on feature development.

 

I have led the technical design and implementation of a large-scale Builder Ecosystem — a real-time world-building system for VR — owning architecture decisions, core systems, and feature delivery from concept to release.

 

My work is driven by systems thinking, problem-solving, and continuous technical growth, and I am interested in contributing to Game and XR studios building complex, long-term products.

My Services

Game Systems Engineering


Design and implementation of core game systems and gameplay mechanics, combining engine-level code with player-facing features.

Technical Design


Translating game ideas into clear technical designs, defining system boundaries, data flow, and implementation strategies.

Software Architecture


Designing scalable and maintainable architectures for complex game
and VR projects, with a focus on performance and long-term evolution.

Unreal Engine Development


Deep Unreal Engine C++ development, including engine internals, subsystems, and custom tools using C++ and Blueprints.

My Clients

Got A

Project

or

a

Partnership

In

Mind?

Have an idea, a game project, an XR experience, or a technical challenge that needs strong architecture and creative execution?

Send me a message. I’m open to collaborations, freelance work, technical consulting, and ambitious projects where Unreal Engine, VR, gameplay systems, or interactive worlds are involved.