Career
#GameDev #UnrealEngine #CPlusPlus #XR #Engineering
Selected milestones, responsibilities and achievements from my professional work in Game and XR Development.
SELECTED CAREER HIGHLIGHTS
6 Years in Game & XR Development
Professional experience across gameplay engineering, VR/XR development, technical design and software architecture, with Unreal Engine and C++ as my primary production stack.
Led a 5-Person Programming Team
Led a team of five programmers while remaining actively involved in development, with responsibility for architecture, technical decisions, task decomposition, code reviews and feature delivery.
31 Months Building the Builder Ecosystem
Designed and developed a modular real-time world-building framework for VR over more than two and a half years, evolving it from an initial building mechanic into an ecosystem of interconnected runtime systems, workflows and tools.
Architecture & Systems Ownership
Designed and implemented systems for runtime world orchestration, build modes, project sessions, save pipelines, programmable objects, dynamic obstacles, multiplayer workflows and world-state management.
Production Unreal Engine Experience
Extensive hands-on work with Unreal Engine C++, Blueprints, Animation Blueprints, gameplay systems, subsystems, runtime tools and performance-conscious architecture, complemented by practical experience with Niagara VFX and real-time lighting.
From Feature Development to System Design
My responsibilities gradually expanded from implementing individual features to designing the technical structures behind them — defining system boundaries, ownership, lifecycle, dependencies, data flow and interfaces.