Notes and researches
DEVELOPMENT section
Welcome to the DEV section — your front-row seat to the inner workings of game and VR development.
Here I share in-depth notes, development stages, code snippets, and technical breakdowns from my daily work. From optimizing gameplay systems to navigating Unreal Engine’s quirks, this space is built for developers who love learning and building.
Whether you’re just starting or deep in the game, I hope these insights inspire you, save you time, and spark new ideas.
Dynamic Notes
Point-in-Polygon using Ray Casting
Introduction: This article describes the simplest variant of Ray Casting algorithm for...
glitchysparx
21/06/2026
1 min read
All Notes
Point-in-Polygon using Ray Casting
Introduction: This article describes the simplest variant of Ray Casting algorithm for Point-in-Polygon problem. Problem: Rosetta Code offers the overcomplicated variant while trying to...
glitchysparx
21/06/2026
1 min read