Vladislav Krilev

Prague / Contract or Full-time

I am a Game Engineer with a strong focus on software architecture, Unreal Engine (C++), and game systems design. I specialize in building scalable, production-ready systems and gameplay mechanics, combining engine-level knowledge with hands-on feature development.

 

I have led the technical design and implementation of a large-scale Builder Ecosystem — a real-time world-building system for VR — owning architecture decisions, core systems, and feature delivery from concept to release.

 

My work is driven by systems thinking, problem-solving, and continuous technical growth, and I am interested in contributing to Game and XR studios building complex, long-term products.

Areas of Expertise

Game Systems Engineering


Gameplay systems, mechanics, interactions and runtime features.

Technical Design


Transforming gameplay/design requirements into implementable technical systems, APIs and workflows.

Software Architecture


Subsystem architecture, modularity, data flow, lifecycle and long-term maintainability.

Unreal Engine Development


UE C++, Blueprints, subsystems, tools and engine-level integrations.

My Clients

Got A

Project

or

a

Partnership

In

Mind?

Whether you’re building a game, XR product, or looking for an engineer to join your team, I’m always interested in ambitious technical challenges involving Unreal Engine, gameplay systems and interactive worlds.

I’m open to full-time opportunities, contract work, technical consulting and selected collaborations.

    View my professional background