
Vladislav Krilev
Prague / Contract or Full-time
I am a Game Engineer with a strong focus on software architecture, Unreal Engine (C++), and game systems design. I specialize in building scalable, production-ready systems and gameplay mechanics, combining engine-level knowledge with hands-on feature development.
I have led the technical design and implementation of a large-scale Builder Ecosystem — a real-time world-building system for VR — owning architecture decisions, core systems, and feature delivery from concept to release.
My work is driven by systems thinking, problem-solving, and continuous technical growth, and I am interested in contributing to Game and XR studios building complex, long-term products.
Areas of Expertise
Game Systems Engineering
Gameplay systems, mechanics, interactions and runtime features.
Technical Design
Transforming gameplay/design requirements into implementable technical systems, APIs and workflows.
Software Architecture
Subsystem architecture, modularity, data flow, lifecycle and long-term maintainability.
Unreal Engine Development
UE C++, Blueprints, subsystems, tools and engine-level integrations.
My Clients
Got A
Project
or
a
Partnership
In
Mind?
Whether you’re building a game, XR product, or looking for an engineer to join your team, I’m always interested in ambitious technical challenges involving Unreal Engine, gameplay systems and interactive worlds.
I’m open to full-time opportunities, contract work, technical consulting and selected collaborations.